Losses . Notes - able to be jump cancelled frames 4-21. reflects frames 4 to release+1. The damage-based armor activates on frame 1 of reaching a target, frames 1—4 for 12% in 1v1. Throws. Ground/Air. The following list shows the frame data of rolls as of the latest version of the game. 3. Best Match. 3. Total frames includes 13 frames of hitlag. Fire rate of one shot per 26 frames (23 frames in the air). Any source or information would be appreciated! Have Dr. Mario join the player's party in World of Light.With the exception of the third method, Dr. Mario must then be defeated on New Donk City Hall. For a list of Ledge Grab windows for all characters based on each move they have, check out Masonomace's Ledge Grab Window sheet. It's a free and quick process. Ganondorf - 6.5 Worst Match. 33 Total Frames. GanonGang. Some frame data was cross referenced with information provided ... Gains. The most valuable collection of Super Smash Bros. Melee guides, technical data, and resources in the world. Clear Classic Mode with Mario or any character in his unlock tree, being the seventh character in his unlock tree after Roy. Additionally, his recovery c… Zero Suit Samus SSBU…
Credits to SuperDoodleMan for the frame data Images Compiled and Edited by Me All gifs are at 1/3 game speed, all aerials are while falling, and therefore the hitboxes stretch up. Attacks Hitbox Active FAF Base Dmg. Throws. Jump: airborne on frame 5 Air time: 49 Earliest FF: 26 FF air time: 36 SH air time: 31 Earliest FF: 17 SH FF air time: 20 2nd jump earliest FF: 23 Landing lag: 4 frames Dash becomes run at frame 16 Turn-jump Threshold: 16 Run turnaround: 28----- 29 Total Frames. Can wall jump. Ir a la navegación Ir a la búsqueda. Regresa con una apariencia y un set de movimientos iguales a los de su última aparición, aunque con un Smash Final renovado. Total frames is 68 on the ground or 65 if you go over an edge. Credits to SuperDoodleMan for the frame data Images Compiled and Edited by Me All gifs are at 1/3 game speed, all aerials are while falling, and therefore the hitboxes stretch up. Proximity sensor is active starting on 10. Clear Classic Mode with Fox or any character in his unlock tree, being the 1st character unlocked. Proximity sensor is active starting on 10. 20/22/24/26/28/30/32/43-46/47/49/51/53/55/57/59/61, Starts traveling on 44. Frames Data builds stronger businesses throughout the eyecare industry. Text/code is available under CC-BY-SA.Licenses for other media varies. Additionally, with the exception of Greninja, all characters have identical frame data between their forward and back roll. Transitions to Jab 3 or Rapid Jab as early as frame 8. You're not logged in, you must Login to your account to post a comment. Have Lucina join the player's party in World of Light.With the exception of the third method, Lucina must then be defeated on Arena Ferox. Play VS. matches, with Falco being the 32nd character to be unlocked. Standing Grab. That hit is the only one that deals 3 damage. Endlag is 31 when blocked on the ground, and 24 from the air. KH API; Ultimate; Smash 4; Rivals of Aether; Melee; ausmash.com.au On hit total frames is 28. Right foot is invincible frames 22-23, left foot invincible frames 28-29. Atención: La información contenida en esta página refiere a un personaje futuro, por lo que la misma puede variar de manera drástica en cualquier momento. 5. This helps Falco due to his proficiency in the air. Given this frame data, an auto-cancel nair is only as good as an l-canceled nair that has landed earlier. Falco is a playable character in the Brawl mod Project M.He was remade to be nearly identical to his Melee counterpart in terms of attack hitboxes and animations.. Falco ranks 22nd out of 41 on the official tier list, near the lower half of the B tier, a significant drop from his 2nd out of 26 and 7th out of 38 positions on the Melee and Brawl tier lists, respectively. Play VS. matches, with Lucina being the 23rd character to be unlocked. Mobile-friendly Frame Data for Robin in Super Smash Bros. Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends. Damage and shieldstun increases by 1.0 when angled. Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage. Notes - able to be jump cancelled frames 4-21. reflects frames 4 to release+1. 3. Cualquier edición considerable debe … Frames Data provides standardized product information and imagery that power dozens of software applications, supply-chain and ERP systems, … 2. Leg intangibility on frame 7-18. 2. Shoots blaster on 18. when landed, falco is in 5 frames of hitlag. However, a perfect l-canceled nair that includes the entirety of the second hitbox up until frame 21 will also end on frame 29 (land on frame 22 + 7 frames l-cancel landing lag = 29). Complete one of the following: 1. 1% more damage in exchange for 3 frames more startup. Frame Data Notes. Total frames includes 13 frames of hitlag, SH / FH / SHFF / FHFF Frames — 34 / 48 / 24 / 34, Fall Speed / Fast Fall Speed — 1.865 / 2.984, Out of Shield, Neutral Air or Up Air — 10 frames, Shield Grab (Grab, post-Shieldstun) — 10 frames, Jump Squat (pre-Jump frames) — 3 frames (universal). Ultimate tier match ups. Startup is 6 upon reaching target. 33 Total Frames. D'Vorah MK11. 16. This is the same theory behind a perfect autocancel fair from Sheik, which is just inputting fair on the same frame that you input the fastfall, but BEFORE you reach your jump apex. Is there an established reliable source for SSBU frame data yet? 39 endlag on hit. normally has 19 frames endlag. Many attacks have multi-hit properties, increasing his combo potential, as most of these can be ground cancelled, allowing Falc… Very fast attacks overall. Frame data: SuperDoodleMan Image compiling: Stratocaster Image Editing: X1-12 All gifs are at 1/3 game speed, all aerials are while falling, and therefore the hitboxes stretch up. Falco (ファルコ Faruko) es uno de los personajes que aparece en la última entrega de la serie Super Smash Bros., Super Smash Bros. Big Shoutout to Tacel for remaking the gifs (from the same source images) with different speeds and frame numbers and uploading them and the spoiler box formatting. Falco posseses good frame data and one of the best neutrals in the game due to the projectile in Blaster. Frame 47 is the earliest you can cancel the move. 7.0. Total frames assumes travel along the ground. 0.962. He possesses KO options in his down tilt, forward smash, down smash, and back aerial. Source for SSBU frame data yet and i 'll upload it for you to! Freeze frames that both the attacker and defender suffer, so it does suffer... 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